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Old Mar 26, 2007, 06:18 PM // 18:18   #1781
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Quote:
Originally Posted by raven214
Minipets will probably be the easiest things to move over, because you just need to reproduce the model and then it does it's own thing. From the sounds of it, GW2's new graphics engine will factor in new environmental/physics effects, so it would likely require a lot of work to transfer weapons and armor over -- especially armor, because the character models will probably be all different as well... which probably makes the minipets the most easiest "objects" to transfer over. Also, they don't represent wealth (at least not intrinsically), unlike armor and items. If you're going to allow armor and items to be transferred, while not gold? That way the leet "upper class" of GW1 can stay that way in GW2 and totally screw up the economy from the very beginning.
I mostly agree with you, except for this point: Minipets do have value. I just bought a Kuunivang for 100k + 6 ectos. Now, that's not FoW expensive, but it's certainly not cheap either. And I bought it on the assumption that it (unlike my 15k armor) will transfer over.

I wonder, though, will mini-pets be stuck in a zoo so we can't show them off? Will they become customized? If Anet is concerned about Gold being transferred to GW2, shouldn't they be concerned about mini-pets being sold?

Alaris:

Details on Races:

Sylvari
Elf-like race. Supernatural connection with plants and empathic bond to each other.

Asuras
By now, we all know what these look like! Use magic and technical skills to create weapons. (Hint at Crafting skill, perhaps?)

Charr
Duh. No clue what their special skill is (maybe involving fire?)

Norn
Norse half-giants. Have skill that changes them into half-bear, with increased melee damage and health.

Also, a sentence on top says these are not ALL the races! No word on the final number....

Last edited by Mordakai; Mar 26, 2007 at 07:03 PM // 19:03..
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Old Mar 26, 2007, 06:43 PM // 18:43   #1782
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Thanks, Morakai.

Onarik => Those who have resellable items (like minipets) will still have an advantage because they can get money more quickly than others, initially. I can see buying minipets in GW1 and reselling them in GW2 being an equivalent to transferring gold, except for a relatively small time delay. That being said, I'm OK with that, because the advantage will be delayed and relatively limited -- and -- because GW has a relatively easy-to-reach maximum cap (most of the stuff that's costly in money and time is stuff that is purely cosmetic), but others might object and prefer that everybody starts clean.
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Old Mar 26, 2007, 07:10 PM // 19:10   #1783
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Quote:
Originally Posted by Onarik Amrak
Why would they worry about Minipets being sold when there is no money in the economy to start with?
Well, the only reason I brought it up is because the argument that Weapons won't tbe transferable b/c of selling possibilities.

But, this argument has flaws. First, any weapon brought over could be customized (by account, not character), so it could not be sold. Second, most assume the game mechanics will change, making the current weapon stats either useless or less than perfect.

Still, Weapon and Armor skins could transfer, and that way players could use their favorite weapon and armor in Guild Wars 2.

But, personally, I don't see the point. I want new skins, not the same ones I've seen for 2+ years (4 years by the time GW 2 arrives!)
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Old Mar 26, 2007, 07:54 PM // 19:54   #1784
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Quote:
Originally Posted by Alaris
I have not read the article, but once the mag comes out, I'll be first running around with an Asura mini...
You and me both Alaris! In fact I'm considering getting a copy shipped across from America just so that I can see what it looks like and read the article for myself!

Quote:
Originally Posted by Alaris
Re: level cap & grinding
In GW, for example, I never had to go around killing monsters so that I was strong enough to do the quests. If that's kept, then no problem.
I agree, though in one cases I did go out and kill things to progress (Sunspear General anyone?) it was only the smallest amount I needed and most of the time I was already the right level to progress, this needs to continue with GW2 - its just not fun otherwise. I'm not against grinding but I certainly don't want to do it all the time just to get somewhere!

Quote:
Originally Posted by Alaris
Re: no more classes
*Sob* That's an aspect I truly enjoyed, playing new classes with each new release. I'd replay the original campaigns just to have new classes. Terribly disappointed - please reconsider? There must be ways to greatly simplify adding new classes, no?
No more classes...really? That's a shame, but then again I do completely understand; not only will we be getting a completely new game, but there'll be new races which are bound to play each class slightly differently to each other, let alone the way they're played now, which will no doubt make things a lot more interesting. To constantly be creating new classes has got to be a hard one for Anet too - there's only so much they can do to keep within the lines of originality, and if they keep on creating new professions every 6 months or so then there'll be class merging before too long which is certainly not what we want just for the sake of having a new role to play, surely! But another thing to remember is that there's always the possibility (probability) that Anet will release an expansion for GW2 which will have other professions in it - just because the new game won't have them, it doesn't mean that there never will be any new ones.

Quote:
Originally Posted by Alaris
Re: GW=>GW2 benefits
I like restarting new chars anyway, but the ability to bring over achievements is a great bonus.
Definitely, and I know I'm not the first to say it. Although I don't have any really good titles on my characters (yet!) its great that they are able to be passed on, I'm sure the people that have spent a lot of time and effort on getting theirs are relieved I know I would be!

Quote:
Originally Posted by Alaris
PS: hope the Dervish gets a new form. We PvE'ers all know what that would be
Hehe, yes!
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Old Mar 26, 2007, 07:56 PM // 19:56   #1785
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Quote:
Originally Posted by Onarik Amrak
Why would they worry about Minipets being sold when there is no money in the economy to start with?
personally I say they shouldn't have been sellable to begin with.they're supposed to be a gift to show that you've been with guild wars from the beginning, not just some quick money making scheme and a way for a new player to pretend to have been around for a while...

all other /claim items are not transferable, yet mini-pets are.... meh

anyways since some of my posts are confusing, my current stance on transfering is:

mini pets and gold cape trim only. both things are completely useless but things that are supposed to last forever as a status symbol. and best of all, people aren't near as elitist with em as people are with fame and rank heh
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Old Mar 26, 2007, 08:02 PM // 20:02   #1786
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GW2 sounds interesting.

My concern and hope is that Anet stick to their original principles. the reason why they made GW in the first place. The world needs CORPG.

Anet have succeeded where other MMORPGs fail, so I have faith they won't throw it away.....hopefully
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Old Mar 26, 2007, 08:03 PM // 20:03   #1787
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To be clear, I have been with Guild Wars since (relatively) the beginning.

The reason I bought Kuunivang is it's the one pet I've wanted since I saw it, and it was released AFTER I bought a regular edition Factions. Man, that pissed me off... if only I had waited a few days!

So, I'm glad mini-pets are tradeable. Otherwise, it would be impossible to "catch 'em all!"
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Old Mar 26, 2007, 09:31 PM // 21:31   #1788
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A lot of people in this thread are trying to predict the future based of a handful of vague information at best. Guild Wars is great but there are problems that can't be fixed as it is now (including the biannually chapter release system). Guild Wars 2 looks to fix a lot of that. It won't be out for at least another year or two, and even then, the original Guild Wars will still be supported, so the haters will still have their original characters to play with. There is literally nothing to be complaining about at this point, other than for the sake of acting like drama queens spouting "oh my gawd its the end of guild wars!!!"
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Old Mar 26, 2007, 09:32 PM // 21:32   #1789
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Meh, Only read some of the first page, stopped reading much after the complaints about the level cap being removed... One, I doubt that Anet will require you to reach a high level to compete with the other players, that would go against what they stand for completely, it is merely there to appease some of the populus and give the game more lasting power.. Also, keep in mind that Anet is not going to shutdown the GW1 servers, so if you really want to stay away from a raised level cap then there is no need to buy GW2, I would also presume that they will keep having new live content for GW!.. Have faith.. The one thing that I am rather worried about is, with removing of the episodic sales, will Anet have enough money to keep the servers up across both games. I am hoping that they will be fine though, since they did make a large amount of money off of GW1 and since NCsoft can help with keeping the servers up with it's revenues from CoH/Cov. Maybe Anet may have to resort to some in game advertising, but that won't be nearly as bad as if they were to start charging a monthly fee. Aaaaanyway, don't worry about the level cap and such, Anet has been reliable thus far, what reason do we have to start doubting them now?
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Old Mar 26, 2007, 09:59 PM // 21:59   #1790
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Quote:
Originally Posted by Mordakai
I mostly agree with you, except for this point: Minipets do have value. I just bought a Kuunivang for 100k + 6 ectos. Now, that's not FoW expensive, but it's certainly not cheap either. And I bought it on the assumption that it (unlike my 15k armor) will transfer over.

I wonder, though, will mini-pets be stuck in a zoo so we can't show them off? Will they become customized? If Anet is concerned about Gold being transferred to GW2, shouldn't they be concerned about mini-pets being sold?
Yes, you're right. When saying they have no intrinsic value, I guess I was commenting more on my personal opinion than on a widely-shared point of view.

I think minipets should remain non-customized in GW1. Otherwise, I would have never gotten my favorites (jungle troll and charr shaman). I'm still undecided on customizing them in GW2. I do rather like the idea of customizing them upon transferring -- that way you can show off your "heritage" or whatever without making GW2 money off it.
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Old Mar 26, 2007, 10:03 PM // 22:03   #1791
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Guild Wars 2 money-making possibilities:

According to PC Gamer, they will sell additional content you can decide to buy, or not.

My guess: They will be more like Expansions than full chapters, you might need the original Guild Wars 2 to play, (that way they don't have to re-invent the wheel each Chapter), and it will give players more skills, items, content, etc.

Of course, we'll have to wait to be sure...
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Old Mar 26, 2007, 10:20 PM // 22:20   #1792
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GW2 and GWEN sound AWESOME. I can't wait.
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Old Mar 26, 2007, 10:33 PM // 22:33   #1793
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I like the new changed to gw2.

I speculate the level cap sounds pretty much like what we have now but instead of a flash of light and a little message saying i've earned 1 skill point, it will say i've reach lvl 21 and so on. no heath bonus or anything crazy like that. maybe some titles at 20 level intervals but w/e i'm no game designer.

I wouldn't mind a little bit more persistance but i'd like a healthy balance between the 2. like maybe a special pve area or 2 where everyone can fight thats in there.

all in all we don't have much room too boo or praise them on gw2, as most of the game is probably a bunch of pictures pined to a story board in the concept art's wall.
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Old Mar 26, 2007, 10:40 PM // 22:40   #1794
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Here is a graphics' question about GW2, not sure if anyone asked this already, but:

In GW1, I really appreciated the fact that the game was able to run pretty nicely even when playing on a lower end pc, meaning a pc using onboard video card. Even though it was not the best way to play the game, but it was definitely playable.

So how will things be in GW2? Will things stay the same as before or will it turn out more like Vanguard, a game that most systems won't be able to handle. When I say "same as before" I don't mean the same graphics as GW1, of course something much better and up to date.

So to sum it up: How accessible will GW2 be in terms of graphics?
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Old Mar 26, 2007, 10:41 PM // 22:41   #1795
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Quote:
Originally Posted by yendeith
I speculate the level cap sounds pretty much like what we have now but instead of a flash of light and a little message saying i've earned 1 skill point, it will say i've reach lvl 21 and so on. no heath bonus or anything crazy like that. maybe some titles at 20 level intervals but w/e i'm no game designer.
I am 99% certain that the level cap is not something superficial and limited to just a skill point. Why you ask? Because there's a sidekick feature. You can sidekick someone 10 levels or below you to up him to your level.

Now if the skill cap was superficial and had no benefits then we wouldnt need the sidekick system. The sidekick system pretty much proves that there's going to be a high level and wide gaps betwen levels and that the levels do matter.
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Old Mar 26, 2007, 11:28 PM // 23:28   #1796
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all the peoples is complainin bout stuff not set in stone. well, most at least. honestly, if it is changed drastically, is it the end of the world? no. why? because thems gunna keep undating the original. are you gunna stop playin gw compteley if it is? maybe, but would that be wise? maybe, maybe not. none of this is set in stone, thus it is pointless (kinda) to discuss such matters not in our hands. sure, its fun to speculate, but if it keeps you up at night, well, it shudnt. if they screw it up, oh well. r ppl gunna be dissapointed? yea. look at kotor 2, did it suck? yea, however were there good aspects to it? yea. look at factions, was the storyline as good as prophecies? no, did it let down ppl in some places? yea. are there good things that came with it? most definately. games are based on trial and error, and the opihnions of the masses. i think aNET is tryin to please everyone, and i believe they'll pull through.

argument on things not set in stone is pointless, even though it is fun. don't hate what isnt positive.
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Old Mar 26, 2007, 11:41 PM // 23:41   #1797
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[QUOTE]
Quote:
Originally Posted by yendeith
I like the new changed to gw2.

I speculate the level cap sounds pretty much like what we have now but instead of a flash of light and a little message saying i've earned 1 skill point, it will say i've reach lvl 21 and so on. no heath bonus or anything crazy like that. maybe some titles at 20 level intervals but w/e i'm no game designer.

HERE IT IS DIRECT FROM JEFF STRAIN THE LOW HEVEL CAP IS GONE


Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?
Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.
"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
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Old Mar 26, 2007, 11:43 PM // 23:43   #1798
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There are ways to implement a 'sidekick' system even if each level above 20 only awards a skill point. For instance, you could make it a 'master - apprentice' arrangement, where if you're grouped with your 'master,' you get access to some of the skills that he's got that you don't.

This would probably work better in a truly 'classless' game, where every character could theortically learn every attribute. (Perhaps each ten levels above 20 entitles you to know one more attribute beyond your standard main and sub sets?). HP and mana could be calculated by checking your point split between 'brains' and 'brawn' class attributes.

So say I have a level 29 warrior/monk with some skill points to burn, and i'd like to try out being a warrior/fire elementalist, but i haven't gotten the right to buy the 'fire' attribute yet. I ask my level 70 elementalist/mesmer friend, who has been all over and has tons of elite skills, to become my master.

Now, when i party with him, i can elect to put points into the 'fire' attribute and assign some fire skills he knows to my skill slots. You might restrict the skills that can be 'borrowed' in some way; perhaps limit them to only certain skills, or skills that the master is/isn't equipping himself.

For extra dramatic effect, you might even let an elligible apprentice skillcap skills while he's borrowing them them under some circumstances. (Crit with the skill on a boss? Maybe add some extra visual flair to the execution, just so everyone knows you learned a new skill?)

Anyhow, that's just one way it could be done. I'm anxious to see what ANet has planned...
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Old Mar 26, 2007, 11:50 PM // 23:50   #1799
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personally, level capping or no, ill stick with gw. heck, only reason i got involved wua the fact that it's FREE. only thing that would truly bother me would be if its wasn't free. i see all of these "problems" as just a fact of life. its not gunna be perfect, so youz gunna hafta get used to stuff. personally, level dont matter, its skill, so either way its fine with me. i mean, i cappd shield o judgement on my monk at lvl 12 with ascalon armor, died once, with henchman. was i the greatest? imo yes, but not necessarily (sp?). it wud be another thing to work for. becomin goods enough to kill ppl 5, 10, 20 lvl's higher than you. i mean, at first, how many people complained bout the lvl 20 cap? almost everyone. but ppl got used to it. i think the same thing will happen with 2, and if it doesnt, theres still the original.

i hate when they anounce stuff like this, cuz u got too much time to speculate, and get crazy high expectations that sumtimes go down in flames (kotor 2, halo 2...) but w/e. its all just a game anyhow....
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Old Mar 27, 2007, 12:22 AM // 00:22   #1800
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Quote:
Originally Posted by Lepht
Here is a graphics' question about GW2, not sure if anyone asked this already, but:

In GW1, I really appreciated the fact that the game was able to run pretty nicely even when playing on a lower end pc, meaning a pc using onboard video card. Even though it was not the best way to play the game, but it was definitely playable.

So how will things be in GW2? Will things stay the same as before or will it turn out more like Vanguard, a game that most systems won't be able to handle. When I say "same as before" I don't mean the same graphics as GW1, of course something much better and up to date.

So to sum it up: How accessible will GW2 be in terms of graphics?
Good question. I, too, hope that GW2 won't require a top of the line system just to adequately play and enjoy it. To be honest, GW1's graphics are so good IMO, that I would be perfectly happy if GW2 used the same engine -- albeit with some touchups (armor seams come to mind).
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